Wednesday, February 20, 2013
Game day 1
This class we all brought our "developed" concepts to class on our presentation boards, in hopes that we were ready to present. Like my some of my other classes this presentation was merely a test of our concept and presenting abilities. As we gathered in the room and began presentations it became clear that no one here would have a perfectly developed concept and presentation, at least not now. Many people had interesting ideas while others simply re skinned existing games or changed them ever so slightly, so as to reflect some amount of creative effort. However no one person that presented had a truly solid concept. Through critique we all learned a number of valuable lessons regarding the development of a board or game in general, as well as presenting. The importance of visual hierarchy and color was lost on many of us and boards were either empty or too lop sided with imagery. Nothing but important and valuable data came from the whole class. The importance of proper body language, as well as verbal language, can make or break a presentation. It also forced many of us, especially those who presented, to look even harder at our concepts and think about what needs to be fixed or simplified.
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